Troubleshooting
Fast checks for setup, launch, capture, paste, overlay, and companion access issues.
First checks
- 01
Restart Windrose
UE4SS does not hot-reload this Lua build. Restart after deploys, settings changes, and keybind saves.
- 02
Check UE4SS.log
Look for the Windrose Schematics loading banner and the local library path.
- 03
Check the daily mod log
The mod tees every log line to %APPDATA%\WindroseSchematics\logs\<date>.log.
- 04
Confirm the companion is paired
Preview companion builds stay locked until windrose.build confirms companion access online.
Get-Content "$env:APPDATA\WindroseSchematics\logs\$(Get-Date -Format yyyy-MM-dd).log" -Tail 50 -WaitCommon fixes
Launch modded does not load the mod
Run the companion setup wizard again, confirm the game path, then restart through Launch modded.
New keybinds do not work
Save in Settings, close Windrose, and start a fresh modded session. Runtime rebinds are not safe on this UE4SS build.
Overlay is missing
Press F9. If it is still absent, verify the companion is running and the overlay window has not been disabled by Windows focus settings.
Paste ghost is awkward to place
Use 1 or 2 to nudge height, and V for Windrose's native raised build camera. v0.6 lifts the native projection clamp to 6000 uu; the F7 debug camera is parked because it could trap input.
Publish or My Builds fails
Check companion access, sign in again, and confirm the schematic is a valid .schematic.v1.json file.
A capture misses an object
Schematic v1 captures known build entries today. Unknowns are logged so coverage can grow without changing old files.
Need help
Join the Windrose Discord for install help, feature requests, build-sharing, and quick release notes.