User docs

Troubleshooting

Fast checks for setup, launch, capture, paste, overlay, and companion access issues.

First checks

  1. 01

    Restart Windrose

    UE4SS does not hot-reload this Lua build. Restart after deploys, settings changes, and keybind saves.

  2. 02

    Check UE4SS.log

    Look for the Windrose Schematics loading banner and the local library path.

  3. 03

    Check the daily mod log

    The mod tees every log line to %APPDATA%\WindroseSchematics\logs\<date>.log.

  4. 04

    Confirm the companion is paired

    Preview companion builds stay locked until windrose.build confirms companion access online.

powershell
Get-Content "$env:APPDATA\WindroseSchematics\logs\$(Get-Date -Format yyyy-MM-dd).log" -Tail 50 -Wait

Common fixes

Launch modded does not load the mod

Run the companion setup wizard again, confirm the game path, then restart through Launch modded.

New keybinds do not work

Save in Settings, close Windrose, and start a fresh modded session. Runtime rebinds are not safe on this UE4SS build.

Overlay is missing

Press F9. If it is still absent, verify the companion is running and the overlay window has not been disabled by Windows focus settings.

Paste ghost is awkward to place

Use 1 or 2 to nudge height, and V for Windrose's native raised build camera. v0.6 lifts the native projection clamp to 6000 uu; the F7 debug camera is parked because it could trap input.

Publish or My Builds fails

Check companion access, sign in again, and confirm the schematic is a valid .schematic.v1.json file.

A capture misses an object

Schematic v1 captures known build entries today. Unknowns are logged so coverage can grow without changing old files.

Need help

Join the Windrose Discord for install help, feature requests, build-sharing, and quick release notes.

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