Getting started
Capture a build in build mode and paste it back through Windrose's native build pipeline.
Capture a build
- 01
Launch modded and wait for the mod
Start the game with Launch modded and wait for mod connected in the companion bottom bar. Capture only works after the mod is live.
- 02
Open build mode
Open the build menu and select any building piece. The visible build preview, or the middle-mouse destroy crosshair, becomes the capture cursor.
- 03
Mark the footprint
Press E at each outside corner. R removes the most recent corner. Glowing markers and rails stay in the world while you walk the shape.
- 04
Confirm the capture
Press T once at least three corners are set. The capture writes a .schematic.v1.json file, lands in Library, and arms itself for paste.
- 05
Name or arm the result
New captures arm right away. Name the capture before the next one buries it, or arm any saved schematic from the companion Library.
Paste a schematic
- 01
Arm a schematic
Use the just-captured schematic, click another library item in the companion, or run ws_load <name> in the Unreal console.
- 02
Enter build mode
Open build mode and select any prebuilt piece from the brush menu so a build ghost is visible.
- 03
Hijack the selected brush
Press F. The selected prebuilt is rewritten into a multi-piece ghost from the armed schematic.
- 04
Position the ghost
Rotate and move until the preview is green. Use 1 or 2 to nudge height, and V for the native raised camera.
- 05
Commit in one click
Left-click once. Windrose's own placement pipeline handles costs, damage state, and save replication.
restore the authored brush
Press 3 to rewind the hijacked prebuilt to its original layout. Restarting the game also restores on-disk assets.
Default controls
| Action | Default |
|---|---|
| Add capture corner | E |
| Remove last corner | R |
| Confirm capture | T |
| Hijack brush / paste | F |
| Ghost nudge up | 1 |
| Ghost nudge down | 2 |
| Restore authored brush | 3 |
| Toggle overlay visibility | F9 |